Paper Mario: Color Splash is a game that nobody talks about (except for me on Twitter, and it usually doesn’t end well). And honestly, I can see why. It was released just four years after Paper Mario: Sticker Star, a game that essentially killed the Paper Mario franchise in the eyes of former fans of the series. At first glance, it didn’t fix very many of Sticker Star’s main problems. Mario’s attacks are still disposable, Thing cards are still required for boss battles, and almost every NPC is a Toad. All of these issues added up to one of the worst-selling Mario games in recent history.
If you’ve read my review on Paper Mario: Color Splash, then you know that I really like this game for some reason. But it’s got a ton of problems, and the one I’m going to discuss today is its storyline. It’s better than Sticker Star’s, sure, but it’s still pretty bad on its own. Specifically, I take issue with the concept of black paint that the game introduces about six hours in. There will be full Color Splash spoilers here, so if you’re trying to avoid those – first, what? – and second, steer clear until you’ve beaten the game. Continue reading The problem with Black Paint in Paper Mario: Color Splash
Super Smash Bros. Ultimate’s amiibo metagame has completely blown Super Smash Bros. 4’s out of the water. From an objective point of view, Ultimate’s Figure Players are stronger, more versatile, and more fun to watch. So what are we doing talking about an outdated game, then? Well, Smash 4 began the trend of amiibo training as we know it. Like it or not, it’s history! And we’re here today for a bit of a history lesson.
By the way, to those of you still playing Super Smash Bros. 4, did you know we have a complete set of amiibo training guides for that game? They’re kind of well-hidden, so if you didn’t know they existed, I don’t blame you. Still, though, if you’re bored and have a Wii U, you could probably kill an hour or two training an amiibo just for fun. It’s much different than training an amiibo in Ultimate, so you might find it a little jarring. Regardless, let’s begin our lesson! Today we’re talking about which characters were best in the Smash 4 amiibo metagame as per our tier list.
Continue reading The best Figure Player characters in Super Smash Bros. 4
If there’s one thing we can all agree on regarding the New Super Mario Bros. series, it’s that they aren’t all that new anymore. In fact, the New branding is kind of ironic, given that each title in the series is very much the same as the last. New Super Mario Bros. U was initially released as the Wii U’s flagship launch title way back in 2012. Seven years later – in 2019 – the game was re-released for Nintendo Switch as New Super Mario Bros. U Deluxe. The release of Super Mario Maker 2 – specifically its inclusion of the New Super Mario Bros. U theme – makes paying $60 for New Super Mario Bros. U Deluxe a steep task. All these years later, does this game still have legs to stand on (figuratively speaking)?
Continue reading New Super Mario Bros. U Deluxe – As Good As New?
Nintendo has finally lifted the lid on their plans for Super Mario’s 35 anniversary. Among other things, we’re getting two brand-new games (and by that, I mean they’re not brand-new): Super Mario 3D All-Stars and Super Mario 3D World + Bowser’s Fury. The former releases later this month (September 18) and the latter releases in February 2021 alongside new Cat Mario and Cat Peach amiibo. We have no idea what they do, but hey — they’re still making new amiibo!
Super Mario 3D All-Stars includes high-resolution versions of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. Super Mario 3D World + Bowser’s Fury includes the main game, a new expansion, and online multiplayer. Preorders are available for both, but you’ll have to act fast: for whatever reason, Super Mario 3D All-Stars is only available for purchase until March 2021. That means you won’t be able to buy it afterwards, but you will be able to keep playing it. And you’ll be able to redownload it from Nintendo eShop. Gotta love placing false scarcity on games.
Super Mario All-Stars (the one that already existed) is now available on Nintendo Switch Online’s SNES app. It’s free for anybody who already has a Nintendo Switch Online subscription. They also announced that Super Mario furniture is coming to Animal Crossing: New Horizons soon. Fun! And a new Splatoon 2 Splatfest. Either way, there’s just a few weeks until 3D All-Stars is released! Feel free to watch the full presentation by following this link.
That title isn’t true as a blanket statement, per se — there just happens to be a lot in Mario Kart 8 that happens to fit that description.
Let’s get this out of the way from the get-go: Mario Kart 8 Deluxe is (objectively) the strongest entry in the Mario Kart series. Strong track design, clean graphics, a large roster, and solid online play really help build this title up, both on Wii U and Nintendo Switch. That being said, at the time of writing, it’s been over six years since we’ve received an all-new Mario Kart game. Some parts of 8 Deluxe are starting to wear thin. And I take issue with one particular aspect about the game.
That’s the long and short of my incoming analysis. Before I start going more in-depth, I’m going to have to plug some other posts. I’ve written a number of guides on Mario Kart 8 Deluxe, including how to win 200cc races, farm coins, and unlock everything in the game. Our amiibo training guides tend to overshadow posts like those, so I figure any additional exposure on my lesser-known “work” is helpful.
Now then! Back to the topic at hand. Mario Kart 8 has a lot going for it on both its consoles. If you’ve read any of my opinion posts, you know the drill: we’re going to break this game apart. What it does well, what it doesn’t do well… and believe me, I’ve got an entire section dedicated to dragging its roster through the mud. Let’s get started!
Continue reading Mario Kart 8 Deluxe – Bad Ideas, Great Execution