Super Mario 3D All-Stars was recently announced and released for Nintendo Switch. It contains Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, but that’s pretty much common knowledge by now. Super Mario Galaxy was first released on the Wii in November 2007, and it made central use of the Wii Remote. You’d aim the Wii Remote to collect and shoot the newly-introduced Star Bits, and you’d have to shake the controller to perform a spin attack.
Just to clarify — I’m going to be specifically reviewing the version of Super Mario Galaxy included in Super Mario 3D All-Stars. I’m going to assume that not many of you are going to purchase a Wii and Super Mario Galaxy after reading this post, so we’ve got to keep it relevant. Even so, there are a number of differences between the two versions. Do these changes improve the overall experience or do they just make everything more difficult?
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