Super Smash Bros. Ultimate’s amiibo metagame has completely blown Super Smash Bros. 4’s out of the water. From an objective point of view, Ultimate’s Figure Players are stronger, more versatile, and more fun to watch. So what are we doing talking about an outdated game, then? Well, Smash 4 began the trend of amiibo training as we know it. Like it or not, it’s history! And we’re here today for a bit of a history lesson.
By the way, to those of you still playing Super Smash Bros. 4, did you know we have a complete set of amiibo training guides for that game? They’re kind of well-hidden, so if you didn’t know they existed, I don’t blame you. Still, though, if you’re bored and have a Wii U, you could probably kill an hour or two training an amiibo just for fun. It’s much different than training an amiibo in Ultimate, so you might find it a little jarring. Regardless, let’s begin our lesson! Today we’re talking about which characters were best in the Smash 4 amiibo metagame as per our tier list.
Continue reading The best Figure Player characters in Super Smash Bros. 4
It’s finally time. In September of this year, Nintendo released a highly-rumored anniversary collection, Super Mario 3D All-Stars, which consists of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. We’ve taken a look at all three of these games, how they’ve held up over the years, and what playing them might be like in 2020. Now it’s time for our most negative article yet: a review of the Super Mario 3D All-Stars collection. Not the games contained — the collection of those games.
On the whole, I think the collection is fine, but even then, I’m being a bit generous. We’re all well aware of the whole “limited-time release” controversy, and we’ll be talking about that later on. Super Mario 3D All-Stars is currently retailing for $60 – the norm for most Switch games – and we’re also going to talk about why I don’t think the price is entirely fair. We’ve got quite a bit of ground to cover, so let’s get started!
Continue reading Super Mario 3D All-Stars – A Mediocre Collection of Great Games
A few months back, we reviewed Super Mario Galaxy. A few weeks back, we reviewed Super Mario Sunshine. And now it’s finally time to review the final piece of the Super Mario 3D All-Stars collection: Super Mario 64! This game’s got a lot of history. It first released in 1996 for the Nintendo 64, and set many an important milestone for 3D platformers. It’s been showing its age for a long time, though, and I personally believe the 3D All-Stars version shows said age most prominently.
Before we begin, I’d like to acknowledge Super Mario 64’s place in history. It was a huge step forward, and the developers’ innovations set the standard for decades to come. But it isn’t 1996 anymore; it’s 2020, so I have to take a look at Super Mario 64 from a 2020 perspective. And if there’s one thing we know about 2020 perspectives, it’s that they’re usually negative. No worries, though — we’re going to balance positive and negative and take a complete look at the game that started it all! (And by all, I mean “the 3D Super Mario games.)
Continue reading Super Mario 64 – An Aging Classic
We’ve all heard (or experienced) how middling and divisive Pokémon Sword and Shield’s base game is. Enough of that. Its second (and supposedly final) expansion, The Crown Tundra, was recently released! As you can imagine, it adds the titular Crown Tundra – a large, mostly-snowy valley with mountains and caves – to the bottom portion of the Galar map. The DLC promises fun multiplayer co-op, lots and lots of Legendary Pokémon, and a large new world to explore. Does it deliver on that promise? Actually, it kind of does! Today, we’re going to discuss The Crown Tundra in greater depth and why I think it’s breathed new life into Sword and Shield.
Continue reading Pokémon Sword & Shield: The Crown Tundra – A Marked Improvement
“To stop what”, you might be thinking. Well, as we know, Figure Players in Super Smash Bros. Ultimate can get out of hand sometimes. Certain characters can get into the unfortunate habit of spamming a specific move, and though some of these are hard-coded (Mario’s down air, Pokémon Trainer’s down special, etc.), others aren’t. There’s also the frequent issue of FPs rolling a lot, which can be tough to solve. Sadly, there’s no easy answer to fixing an FP’s bad habit, but today we’re going to go over some common problems and what you can do to fix them.
Continue reading Training an amiibo to stop spamming in Super Smash Bros. Ultimate